AI Insights · Timothy · July 2021
Top 5 Stickman Games on iOS in Mexico: Q2 2021 Performance
Explore the performance metrics of the top 5 Stickman games on iOS in Mexico for Q2 2021, highlighting trends in downloads, revenue, and active users.
Performance of Top 5 Stickman Games on iOS in Mexico: Q2 2021
In the second quarter of 2021, the top 5 Stickman games on iOS in Mexico showcased varied performance in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics of each game’s performance, based on data from Sensor Tower.
Stick War: Legacy
Publisher: Max Games Studios
Weekly Revenue: The game saw a significant peak in the first week of June, reaching approximately $406. The trend remained relatively high towards the end of June, with revenue hitting around $401 in the week of June 21.
Weekly Downloads: There was a notable increase in downloads, culminating in 808K by the final week of June, indicating a strong upward trend.
Weekly Active Users: Active users also rose steadily, starting at 1.54K in late March and peaking at 1.77K by the end of June.
Stick Warriors - God Infinity
Publisher: Doan Thanh
Weekly Revenue: The revenue saw fluctuations, with a peak of approximately $271 in the week of May 10. The revenue trend dipped in the subsequent weeks, stabilizing around $101 by the end of June.
Weekly Downloads: Downloads showed a mixed trend, with a high of 1.53K in late March, eventually reaching 645K in the last week of June.
Weekly Active Users: Active users started at 3.45K and experienced a decline, settling at 1.93K by the end of June.
Ragdoll Dismount Falling
Publisher: Lam Dao Thi Thanh
Weekly Revenue: The game experienced a significant spike in mid-June, with revenue reaching around $171. However, other weeks saw minimal revenue, often below $20.
Weekly Downloads: Downloads varied, peaking at 243K in early June and fluctuating around 150K for most of the quarter.
Weekly Active Users: Active users remained relatively stable, starting at 521 and slightly decreasing to 461 by the end of June.
Light-It Up
Publisher: Crazy Labs
Weekly Revenue: The revenue remained modest, with figures consistently below $50, peaking at $53 in the final week of June.
Weekly Downloads: Downloads saw a significant drop from 811K in late March to around 80K by the end of June.
Weekly Active Users: The active user count declined from 1.53K in late March to 331 by the end of June, indicating a downward trend.
Draw a Stickman: EPIC 2
Publisher: Hitcents.com, Inc.
Weekly Revenue: The game maintained a steady revenue stream, peaking at $50 in the last week of June.
Weekly Downloads: Downloads were consistent, hovering around the 200K mark throughout the quarter.
Weekly Active Users: Active users demonstrated stability, starting at 603 in late March and slightly decreasing to 599 by the end of June.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.